| On March 5, 2010 the authorities in South Korea | | | | For a writer looking to network and collaborate |
| arrested a married couple for criminal negligence | | | | with other writers from around the world, there is |
| causing the death of their infant daughter. The 41 | | | | no better place to begin than Second Life, a |
| year old husband and 25 year old wife had met | | | | virtual world that allows you to move in a realistic |
| online and spent the majority of their time in an | | | | two dimensional environment where you can host |
| Internet Cafe playing a game which ironically | | | | live spoken word performances, original theater |
| involved nurturing and protecting a child avatar, | | | | productions, writers workshops and much more. |
| while their own infant was left unattended for up | | | | Free Universities offering a variety of educational |
| to twelve hours per day. The infant succumbed | | | | opportunities and classes in photography or |
| to malnutrition and the highly publicized arrest lead | | | | languages are frequently offered and provide an |
| to open discussion in South Korea over the | | | | excellent opportunity to turn online time into a |
| growing problem of internet addiction. | | | | beneficial learning outcome. |
| What is interesting is how quickly the culprit is | | | | Virtual worlds offer the ultimate social media |
| sought out and blamed for the tragedy. The | | | | experiences allowing the user to emote (express |
| couple is only marginally vilified compared to the | | | | emotions digitally) by using animation gestures |
| revelation that a virtual world was to blame for | | | | such as hugs, kisses and even dancing. Some |
| the death of a child. The couple's emotional | | | | people acknowledge that dating online can be |
| stability is assessed only in relation to the ability of | | | | difficult and wrought with risks while meeting |
| the internet to detach individuals from their | | | | someone in a virtual world environment and given |
| primary reality allowing the misfortune to occur. | | | | the opportunity to speak in real time, dance, |
| There is no personal liability in this approach. No | | | | explore and learn together might offer an |
| blame for the parents who chose to engage | | | | enhanced opportunity to know the potential |
| themselves to excessive and unreasonable | | | | partner in a safe but emotionally intimate |
| amounts of recreation at the expense of caring | | | | environment. |
| for their child. Why not? If the recreation had | | | | Most citizens of these online communities are |
| been anything other than a virtual world or online | | | | more than happy to assist new comers to |
| gaming, the blame would have squarely landed on | | | | orientate themselves to the platform and the |
| the irresponsibility of the adults. | | | | majority of users you will encounter are of the |
| This is the dark kind of story that sells to the | | | | same social cross section as in real life. The |
| public en mass. But where is the personal | | | | population online mirrors the population offline. |
| accountability for this? Does the internet have | | | | There is no difference in the cross section with |
| some mysterious power to remove free choice | | | | the exception that citizens of virtual worlds tend |
| from the equation? | | | | to be highly computer literate and proficient. |
| To those who have never ventured into a virtual | | | | When it comes to virtual worlds the best advice |
| world these kind of stories can create a degree | | | | offered is simply "don't believe the hype". Find out |
| of fear that might permanently inhibit their desire | | | | for yourself. If Facebook and other social media |
| to explore any online social platform. But in | | | | platforms stimulate you chances are you will |
| defense of online communities there is a great | | | | simply love Second Life as the ultimate culturally |
| deal of good that occurs on line in virtual worlds | | | | diverse intellectually rich online environment. |
| such as Second Life. | | | | |